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Digital game-based learning

https://cwslc.andornot.com/en/permalink/catalog110133
Prensky, Marc. St. Paul, MN: Paragon House , 2001.
Material Type
Book
Call Number
REF AA 85 PRE 2001
Availability
1 copy, 1 available
Digital Game-Based Learning (DGBL) consists of two parts. In the first part, Prensky argues that the prevalence of video games has actually rewired our brains and made traditional learning methods less effective. In the second part, Prensky makes the case that DGBL can be used successfully by corpo…
Author
Prensky, Marc
Place of Publication
St. Paul, MN
Publisher
Paragon House
Publication Date
2001
Physical Description
Paperback, 442 p.
Subject
Education. Gaming
Abstract
Digital Game-Based Learning (DGBL) consists of two parts. In the first part, Prensky argues that the prevalence of video games has actually rewired our brains and made traditional learning methods less effective. In the second part, Prensky makes the case that DGBL can be used successfully by corporations to train people and offers practical advice (based on vast experience) about how to deploy game-based training methods. Throughout the book, Prensky examines aesthetic, cognitive and pedagogical questions surrounding such games and provides dozens of case studies to illustrate his points.
ISBN
1557788634
Language
English
Material Type
Book
Call Number
REF AA 85 PRE 2001

Copies

Copy 1 BC Children's and Women's Study and Learning Commons Available
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Using simulations to promote learning in higher education: An introduction

https://cwslc.andornot.com/en/permalink/catalog110131
Hertel, John P, Millis, Barbara J. Sterling, VA: Stylus , 2002. 1st ed.
Material Type
Book
Call Number
REF AA 320 HER 2002
Availability
1 copy, 1 available
This book is a comprehensive guide to developing and managing educational simulations.; Contents; Why Simulations Further Educational Goals; What is an Educational Simulation? Designing an Educational Simulation; Managing an Educational Simulation: Debriefing an Educational Simulation; Responsible …
Author
Hertel, John P
Millis, Barbara J
Edition
1st ed.
Place of Publication
Sterling, VA
Publisher
Stylus
Publication Date
2002
Physical Description
Paperback, 182 p.
Series
Enhancing Learning Series
Subject
E-Learning
Education. Gaming
Learning
Abstract
This book is a comprehensive guide to developing and managing educational simulations.
Contents
Why Simulations Further Educational Goals; What is an Educational Simulation? Designing an Educational Simulation; Managing an Educational Simulation: Debriefing an Educational Simulation; Responsible Assessment; An Extended Simulation; Appendix: Simulation Summary, Scenario and Sample Documents.
ISBN
9781579220525
Language
English
Material Type
Book
Call Number
REF AA 320 HER 2002

Copies

Copy 1 BC Children's and Women's Study and Learning Commons REF Available
Show Less