Browse and borrow resources that support the learning needs and professional development of C&W staff, clinicians, students and faculty.
Digital Game-Based Learning (DGBL) consists of two parts. In the first part, Prensky argues that the prevalence of video games has actually rewired our brains and made traditional learning methods less effective. In the second part, Prensky makes the case that DGBL can be used successfully by corpo…
Copy 1 BC Children's and Women's Study and Learning Commons | Available |