Browse and borrow resources that support the learning needs and professional development of C&W staff, clinicians, students and faculty.
Digital Game-Based Learning (DGBL) consists of two parts. In the first part, Prensky argues that the prevalence of video games has actually rewired our brains and made traditional learning methods less effective. In the second part, Prensky makes the case that DGBL can be used successfully by corpo…
Copy 1 BC Children's and Women's Study and Learning Commons | Available |
This book debunks the accepted wisdom that video games are harmful to children. Instead, he contends that games can teach a multitude of skills, including problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing.
Copy 1 BC Children's and Women's Study and Learning Commons | On Loan, due Monday, September 11, 2023 |
This book offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. It outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation …
Copy 1 BC Children's and Women's Study and Learning Commons REF | Available |
This book is a comprehensive guide to developing and managing educational simulations.; Contents; Why Simulations Further Educational Goals; What is an Educational Simulation? Designing an Educational Simulation; Managing an Educational Simulation: Debriefing an Educational Simulation; Responsible …
Copy 1 BC Children's and Women's Study and Learning Commons REF | Available |