Browse and borrow resources that support the learning needs and professional development of C&W staff, clinicians, students and faculty.
Digital Game-Based Learning (DGBL) consists of two parts. In the first part, Prensky argues that the prevalence of video games has actually rewired our brains and made traditional learning methods less effective. In the second part, Prensky makes the case that DGBL can be used successfully by corpo…
Copy 1 BC Children's and Women's Study and Learning Commons | Available |
This book uses a series of cases to illustrate critical points in palliative medicine. The case-studies have been chosen to reflect real life clinical practice. The contributors illustrate, through the case studies, the desired skills, attitudes, and knowledge required in this field of medicine.
Copy 1 BC Children's and Women's Study and Learning Commons REF | Available |